----------------
Entrance Lobby
Extra - map_name: Sector 10
Extra - room_id: [0]
Extra - minimap_coordinates: [{'x': 5, 'y': 1}, {'x': 5, 'y': 2}, {'x': 6, 'y': 1}, {'x': 6, 'y': 2}]
> Door to Lava Lake Annex; Heals? False
  * Layers: default
  * L1 Hatch to Lava Lake Annex/Door to Entrance Lobby
  * Extra - door_idx: (1,)
  > Door to Entrance Recharge Room
      Trivial

> Door to Entrance Recharge Room; Heals? False
  * Layers: default
  * L0 Hatch to Entrance Recharge Room/Door to Entrance Lobby
  * Extra - door_idx: (2,)
  > Door to Lava Lake Annex
      Trivial
  > Door to Yameba Corridor
      Trivial
  > Door to Antechamber
      Trivial

> Door to Yameba Corridor; Heals? False
  * Layers: default
  * L0 Hatch to Yameba Corridor/Door to Entrance Lobby
  * Extra - door_idx: (3,)
  > Door to Entrance Recharge Room
      Trivial

> Door to Antechamber; Heals? False
  * Layers: default
  * L2 Hatch to Antechamber/Door to Entrance Lobby
  * Extra - door_idx: (76,)
  > Door to Entrance Recharge Room
      Trivial

----------------
Entrance Save Room
Extra - map_name: Sector 11
Extra - room_id: [1]
Extra - minimap_coordinates: [{'x': 3, 'y': 1}]
Extra - unlocked_save_recharge_station: True
> Door to Entrance Recharge Room; Heals? False
  * Layers: default
  * L0 Hatch to Entrance Recharge Room/Door to Entrance Save Room
  * Extra - door_idx: (4,)
  > Door to Entrance Navigation Room
      Trivial

> Door to Entrance Navigation Room; Heals? False
  * Layers: default
  * L0 Hatch to Entrance Navigation Room/Door to Entrance Save Room
  * Extra - door_idx: (5,)
  > Door to Entrance Recharge Room
      Trivial
  > Save Station
      Trivial

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - X: 9
  * Extra - Y: 10
  > Door to Entrance Navigation Room
      Trivial

----------------
Entrance Navigation Room
Extra - map_name: Sector 12
Extra - room_id: [2]
Extra - minimap_coordinates: [{'x': 2, 'y': 1}]
> Door to Entrance Save Room; Heals? False
  * Layers: default
  * Open Hatch to Entrance Save Room/Door to Entrance Navigation Room
  * Extra - door_idx: (6,)
  > Door to Elevator to Main Deck
      Trivial

> Door to Elevator to Main Deck; Heals? False
  * Layers: default
  * Open Hatch to Elevator to Main Deck/Door to Entrance Navigation Room
  * Extra - door_idx: (87,)
  > Door to Entrance Save Room
      Trivial
  > Navigation Terminal
      Trivial

> Navigation Terminal; Heals? False
  * Layers: default
  * Hint
  * Extra - hint_name: Sector1Entrance
  * Extra - location_precision: REGION_ONLY
  * Extra - item_precision: PRECISE_CATEGORY
  > Door to Elevator to Main Deck
      Trivial

----------------
Yameba Corridor
Extra - map_name: Sector 13
Extra - room_id: [3]
Extra - minimap_coordinates: [{'x': 7, 'y': 2}, {'x': 8, 'y': 2}, {'x': 9, 'y': 2}]
> Door to Entrance Lobby; Heals? False
  * Layers: default
  * L0 Hatch to Entrance Lobby/Door to Yameba Corridor
  * Extra - door_idx: (9,)
  > Door to Atmospheric Stabilizer Northwest
      After Sector 1 Yameba Corridor Missile Geron Destroyed
  > Event - Missile Geron
      Any of the following:
          Can Kill Missile Geron
          Speed Booster and Knowledge (Beginner)

> Door to Atmospheric Stabilizer Northwest; Heals? False
  * Layers: default
  * L0 Hatch to Atmospheric Stabilizer Northwest/Door to Yameba Corridor
  * Extra - door_idx: (10,)
  > Door to Entrance Lobby
      After Sector 1 Yameba Corridor Missile Geron Destroyed
  > Event - Missile Geron
      Can Kill Missile Geron

> Event - Missile Geron; Heals? False
  * Layers: default
  * Event Sector 1 Yameba Corridor Missile Geron Destroyed
  > Door to Entrance Lobby
      Trivial
  > Door to Atmospheric Stabilizer Northwest
      Trivial

----------------
Atmospheric Stabilizer Northwest
Extra - map_name: Sector 14
Extra - room_id: [4]
Extra - minimap_coordinates: [{'x': 10, 'y': 1}, {'x': 10, 'y': 2}, {'x': 11, 'y': 1}, {'x': 11, 'y': 2}]
> Door to Yameba Corridor; Heals? False
  * Layers: default
  * L0 Hatch to Yameba Corridor/Door to Atmospheric Stabilizer Northwest
  * Extra - door_idx: (11,)
  > Event - Stabilizer 1 Online
      # Kill with Shinespark from Yameba Corridor - https://youtu.be/DpeSE126r3M
      Level 0 Keycard and Speed Booster and After Sector 1 Yameba Corridor Missile Geron Destroyed and Knowledge (Intermediate) and Shinespark Tricks (Advanced) and Disabled Door Lock Rando and Disabled Entrance Rando
  > Room Center
      Trivial

> Door to Hornoad Hole; Heals? False
  * Layers: default
  * L0 Hatch to Hornoad Hole/Door to Atmospheric Stabilizer Northwest
  * Extra - door_idx: (12,)
  > Room Center
      Trivial

> Event - Stabilizer 1 Online; Heals? False
  * Layers: default
  * Event Stabilizer Northwest Restored
  > Room Center
      Trivial

> Room Center; Heals? False
  * Layers: default
  > Door to Yameba Corridor
      After Stabilizer Northwest Restored
  > Door to Hornoad Hole
      After Stabilizer Northwest Restored
  > Event - Stabilizer 1 Online
      Can Kill Stabilizer Geron

----------------
Hornoad Hole
Extra - map_name: Sector 15
Extra - room_id: [5]
Extra - minimap_coordinates: [{'x': 12, 'y': 2}, {'x': 13, 'y': 2}]
> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 13; Category? Major
  * Extra - area: 1
  * Extra - room: 5
  * Extra - blockx: 27
  * Extra - blocky: 10
  * Extra - infant_weight: 0.4
  > Door to Atmospheric Stabilizer Northwest
      Morph Ball

> Door to Atmospheric Stabilizer Northwest; Heals? False
  * Layers: default
  * L0 Hatch to Atmospheric Stabilizer Northwest/Door to Hornoad Hole
  * Extra - door_idx: (13,)
  > Pickup (Energy Tank)
      Morph Ball
  > Door to Twin Junctions West
      Trivial

> Door to Twin Junctions West; Heals? False
  * Layers: default
  * L0 Hatch to Twin Junctions West/Door to Hornoad Hole
  * Extra - door_idx: (14,)
  > Door to Atmospheric Stabilizer Northwest
      Trivial

----------------
Twin Junctions West
Extra - map_name: Sector 16
Extra - room_id: [6]
Extra - minimap_coordinates: [{'x': 14, 'y': 2}, {'x': 14, 'y': 3}, {'x': 14, 'y': 4}]
> Door to Hornoad Hole; Heals? False
  * Layers: default
  * L0 Hatch to Hornoad Hole/Door to Twin Junctions West
  * Extra - door_idx: (15,)
  > Door to Atmospheric Stabilizer Northeast
      Trivial
  > Door to Moto Motorway
      Trivial
  > Door to Twin Junctions East
      Trivial

> Door to Atmospheric Stabilizer Northeast; Heals? False
  * Layers: default
  * L0 Hatch to Atmospheric Stabilizer Northeast/Door to Twin Junctions West
  * Extra - door_idx: (16,)
  > Door to Hornoad Hole
      Trivial

> Door to Moto Motorway; Heals? False
  * Layers: default
  * L0 Hatch to Moto Motorway/Door to Twin Junctions West
  * Extra - door_idx: (17,)
  > Door to Hornoad Hole
      Trivial

> Door to Twin Junctions East; Heals? False
  * Layers: default
  * L0 Hatch to Twin Junctions East/Door to Twin Junctions West
  * Extra - door_idx: (18,)
  > Door to Hornoad Hole
      Trivial

----------------
Moto Motorway
Extra - map_name: Sector 17
Extra - room_id: [7]
Extra - minimap_coordinates: [{'x': 9, 'y': 3}, {'x': 10, 'y': 3}, {'x': 11, 'y': 3}, {'x': 12, 'y': 3}, {'x': 13, 'y': 3}]
> Door to Twin Junctions West; Heals? False
  * Layers: default
  * L0 Hatch to Twin Junctions West/Door to Moto Motorway
  * Extra - door_idx: (19,)
  > Door to Zebesian Zig
      Trivial

> Door to Zebesian Zig; Heals? False
  * Layers: default
  * L0 Hatch to Zebesian Zig/Door to Moto Motorway
  * Extra - door_idx: (20,)
  > Door to Twin Junctions West
      Trivial

----------------
Zebesian Zig
Extra - map_name: Sector 18
Extra - room_id: [8]
Extra - minimap_coordinates: [{'x': 8, 'y': 3}, {'x': 8, 'y': 4}, {'x': 8, 'y': 5}, {'x': 8, 'y': 6}, {'x': 8, 'y': 7}, {'x': 8, 'y': 8}]
> Door to Moto Motorway; Heals? False
  * Layers: default
  * L0 Hatch to Moto Motorway/Door to Zebesian Zig
  * Extra - door_idx: (21,)
  > Door to Sciser Puddle
      Any of the following:
          # Deal with the Pirates
          Charge Beam or Missiles ≥ 10 or Screw Attack or Normal Damage ≥ 84 or Can Freeze Enemies With Any Weapon or Can Use Power Bombs
          # Navigate the room Damageless: https://youtu.be/u40B3GpSIsA
          Combat (Intermediate)
  > Door to Lava Lake
      Trivial

> Door to Sciser Puddle; Heals? False
  * Layers: default
  * L0 Hatch to Sciser Puddle/Door to Zebesian Zig
  * Extra - door_idx: (31,)
  > Door to Moto Motorway
      Any of the following:
          # Deal with the Pirates
          Charge Beam or Missiles ≥ 10 or Screw Attack or Normal Damage ≥ 84 or Can Freeze Enemies With Any Weapon or Can Use Power Bombs
          # Navigate the room Damageless: https://youtu.be/kaOpAnrvgqk
          Combat (Intermediate)

> Door to Lava Lake; Heals? False
  * Layers: default
  * L0 Hatch to Lava Lake/Door to Zebesian Zig
  * Extra - door_idx: (44,)
  > Door to Moto Motorway
      Trivial

----------------
Atmospheric Stabilizer Central
Extra - map_name: Sector 19
Extra - room_id: [9]
Extra - minimap_coordinates: [{'x': 12, 'y': 4}, {'x': 12, 'y': 5}, {'x': 13, 'y': 4}, {'x': 13, 'y': 5}]
> Door to Charge Core Upper Access; Heals? False
  * Layers: default
  * L0 Hatch to Charge Core Upper Access/Door to Atmospheric Stabilizer Central
  * Extra - door_idx: (23,)
  > Room Center
      Trivial

> Door to Stabilizer Checkpoint; Heals? False
  * Layers: default
  * L0 Hatch to Stabilizer Checkpoint/Door to Atmospheric Stabilizer Central
  * Extra - door_idx: (88,)
  > Room Center
      Trivial
  > Event - Stabilizer 5 Online
      # Kill with Shinespark from Checkpoint - https://youtu.be/2biI4SB_wAs
      Level 0 Keycard and Speed Booster and Wave Beam and Knowledge (Intermediate) and Shinespark Tricks (Intermediate) and Disabled Door Lock Rando and Disabled Entrance Rando

> Room Center; Heals? False
  * Layers: default
  > Door to Charge Core Upper Access
      After Stabilizer Central Restored
  > Door to Stabilizer Checkpoint
      After Stabilizer Central Restored
  > Event - Stabilizer 5 Online
      Any of the following:
          # Charge Beam flare can kill the Geron without touching the shell: https://youtu.be/EYzjWUclb_0
          Charge Beam and Knowledge (Intermediate)
          All of the following:
              # Vanilla - Morph Ball to cross to the other side of the tunnel and use Missiles or Charge Beam
              Morph Ball
              Charge Beam or Missiles
          All of the following:
              # Missiles/Charge Beam can be used for damage by bumping into Geron: https://youtu.be/Mp9YwFW3dLM
              Damage Boosts (Intermediate) and Knowledge (Intermediate) and Normal Damage ≥ 30
              Charge Beam or 10+ DMG Missiles
          All of the following:
              # Alternate methods of defeating the Geron
              Knowledge (Beginner)
              Screw Attack or Can Use Power Bombs

> Event - Stabilizer 5 Online; Heals? False
  * Layers: default
  * Event Stabilizer Central Restored
  > Room Center
      Trivial

----------------
Charge Core Upper Access
Extra - map_name: Sector 110
Extra - room_id: [10]
Extra - minimap_coordinates: [{'x': 11, 'y': 4}, {'x': 11, 'y': 5}]
> Door to Atmospheric Stabilizer Central; Heals? False
  * Layers: default
  * L0 Hatch to Atmospheric Stabilizer Central/Door to Charge Core Upper Access
  * Extra - door_idx: (24,)
  > Door to Charge Core Arena
      Trivial
  > Other to Crab Rave
      Morph Ball and After Sector 1 Charge Core Escape Missile Block Destroyed
  > Event - Missile Block
      Missiles

> Door to Charge Core Arena; Heals? False
  * Layers: default
  * L0 Hatch to Charge Core Arena/Door to Charge Core Upper Access
  * Extra - door_idx: (84,)
  > Door to Atmospheric Stabilizer Central
      Trivial

> Other to Crab Rave; Heals? False
  * Layers: default
  * Tunnel to Crab Rave/Other to Charge Core Upper Access
  * Extra - door_idx: (92,)
  > Door to Atmospheric Stabilizer Central
      Morph Ball and After Sector 1 Charge Core Escape Missile Block Destroyed

> Event - Missile Block; Heals? False
  * Layers: default
  * Event Sector 1 Charge Core Escape Missile Block Destroyed
  > Door to Atmospheric Stabilizer Central
      Trivial

----------------
Entrance Recharge Room
Extra - map_name: Sector 111
Extra - room_id: [11]
Extra - minimap_coordinates: [{'x': 4, 'y': 1}]
Extra - unlocked_save_recharge_station: True
> Door to Entrance Lobby; Heals? False
  * Layers: default
  * L0 Hatch to Entrance Lobby/Door to Entrance Recharge Room
  * Extra - door_idx: (78,)
  > Recharge Terminal
      Trivial

> Door to Entrance Save Room; Heals? False
  * Layers: default
  * L0 Hatch to Entrance Save Room/Door to Entrance Recharge Room
  * Extra - door_idx: (90,)
  > Recharge Terminal
      Trivial

> Recharge Terminal; Heals? True
  * Layers: default
  > Door to Entrance Lobby
      Trivial
  > Door to Entrance Save Room
      Trivial

----------------
Moto Manor
Extra - map_name: Sector 112
Extra - room_id: [12]
Extra - minimap_coordinates: [{'x': 12, 'y': 9}]
> Door to Atmospheric Stabilizer Southwest; Heals? False
  * Layers: default
  * L0 Hatch to Atmospheric Stabilizer Southwest/Door to Moto Manor
  * Extra - door_idx: (27,)
  > Door to Tourian Trapdoor
      Trivial

> Door to Tourian Trapdoor; Heals? False
  * Layers: default
  * L0 Hatch to Tourian Trapdoor/Door to Moto Manor
  * Extra - door_idx: (28,)
  > Door to Atmospheric Stabilizer Southwest
      Trivial

----------------
Atmospheric Stabilizer Southwest
Extra - map_name: Sector 113
Extra - room_id: [13]
Extra - minimap_coordinates: [{'x': 10, 'y': 8}, {'x': 10, 'y': 9}, {'x': 11, 'y': 8}, {'x': 11, 'y': 9}]
> Door to Moto Manor; Heals? False
  * Layers: default
  * L0 Hatch to Moto Manor/Door to Atmospheric Stabilizer Southwest
  * Extra - door_idx: (29,)
  > Room Center
      Trivial
  > Event - Stabilizer 3 Online
      # Speed Boost the Stabilizer: https://youtu.be/V20W0F4dZP0
      Level 0 Keycard and Speed Booster and After Stabilizer Southeast Restored and Knowledge (Intermediate) and Shinespark Tricks (Advanced) and Disabled Door Lock Rando and Disabled Entrance Rando

> Door to Sciser Puddle; Heals? False
  * Layers: default
  * L0 Hatch to Sciser Puddle/Door to Atmospheric Stabilizer Southwest
  * Extra - door_idx: (30,)
  > Room Center
      Trivial

> Room Center; Heals? False
  * Layers: default
  > Door to Moto Manor
      After Stabilizer Southwest Restored
  > Door to Sciser Puddle
      After Stabilizer Southwest Restored
  > Event - Stabilizer 3 Online
      Can Kill Stabilizer Geron

> Event - Stabilizer 3 Online; Heals? False
  * Layers: default
  * Event Stabilizer Southwest Restored
  > Room Center
      Trivial

----------------
Stabilizer Checkpoint
Extra - map_name: Sector 114
Extra - room_id: [14]
Extra - minimap_coordinates: [{'x': 14, 'y': 5}]
> Door to Twin Junctions East; Heals? False
  * Layers: default
  * L0 Hatch to Twin Junctions East/Door to Stabilizer Checkpoint
  * Extra - door_idx: (22,)
  > Door to Atmospheric Stabilizer Central
      Wave Beam

> Door to Atmospheric Stabilizer Central; Heals? False
  * Layers: default
  * L0 Hatch to Atmospheric Stabilizer Central/Door to Stabilizer Checkpoint
  * Extra - door_idx: (89,)
  > Door to Twin Junctions East
      Trivial

----------------
Atmospheric Stabilizer Southeast
Extra - map_name: Sector 115
Extra - room_id: [15]
Extra - minimap_coordinates: [{'x': 14, 'y': 8}, {'x': 14, 'y': 9}, {'x': 15, 'y': 8}, {'x': 15, 'y': 9}]
> Door to Stabilizer Storage; Heals? False
  * Layers: default
  * L0 Hatch to Stabilizer Storage/Door to Atmospheric Stabilizer Southeast
  * Extra - door_idx: (32,)
  > Room Center
      Trivial

> Door to Tourian Trapdoor; Heals? False
  * Layers: default
  * L0 Hatch to Tourian Trapdoor/Door to Atmospheric Stabilizer Southeast
  * Extra - door_idx: (33,)
  > Room Center
      Trivial
  > Shinespark from Below
      Trivial

> Door to Zebesian Zag; Heals? False
  * Layers: default
  * L0 Hatch to Zebesian Zag/Door to Atmospheric Stabilizer Southeast
  * Extra - door_idx: (75,)
  > Room Center
      Trivial
  > Shinespark from Below
      Trivial

> Room Center; Heals? False
  * Layers: default
  > Door to Stabilizer Storage
      After Stabilizer Southeast Restored
  > Door to Tourian Trapdoor
      After Stabilizer Southeast Restored
  > Door to Zebesian Zag
      After Stabilizer Southeast Restored
  > Event - Stabilizer 4 Online
      Any of the following:
          Charge Beam or Missiles
          All of the following:
              # Kill with Screw Attack
              Screw Attack and Knowledge (Beginner)
              # Get high enough
              Wall Jump (Beginner) or Have Any Jump Upgrade

> Event - Stabilizer 4 Online; Heals? False
  * Layers: default
  * Event Stabilizer Southeast Restored
  > Room Center
      Trivial
  > Shinespark from Below
      Trivial

> Shinespark from Below; Heals? False
  * Layers: default
  > Door to Tourian Trapdoor
      After Stabilizer Southeast Restored
  > Door to Zebesian Zag
      After Stabilizer Southeast Restored
  > Event - Stabilizer 4 Online
      All of the following:
          # Shinespark from Screw Shaft or Zebesian Zag: https://youtu.be/SrshBBv-MCw
          Level 0 Keycard and Speed Booster and Knowledge (Intermediate) and Shinespark Tricks (Advanced) and Disabled Door Lock Rando and Disabled Entrance Rando
          Any of the following:
              Hi-Jump or Wall Jump (Advanced)
              # Possible without wall jumps or jump upgrades: https://youtu.be/WsY4pSmBAyo
              Shinespark Tricks (Expert)

----------------
Tourian Trapdoor
Extra - map_name: Sector 116
Extra - room_id: [16]
Extra - minimap_coordinates: [{'x': 13, 'y': 9}, {'x': 13, 'y': 10}, {'x': 13, 'y': 11}, {'x': 13, 'y': 12}]
> Door to Atmospheric Stabilizer Southeast; Heals? False
  * Layers: default
  * L0 Hatch to Atmospheric Stabilizer Southeast/Door to Tourian Trapdoor
  * Extra - door_idx: (34,)
  > Door to Moto Manor
      Trivial

> Door to Ripper Sauna; Heals? False
  * Layers: default
  * L0 Hatch to Ripper Sauna/Door to Tourian Trapdoor
  * Extra - door_idx: (35,)
  > Door to Moto Manor
      All of the following:
          Screw Attack
          Any of the following:
              # Intended
              Space Jump
              All of the following:
                  # Get up SJ-less by freezing the pirates
                  Any of the following:
                      # Get up
                      # SWJ up, freeze topmost pirate: https://youtu.be/6ha7hZ0iW1I
                      Stand On Frozen Enemies (Intermediate) and Wall Jump (Advanced) and Can Single Walljump
                      All of the following:
                          # Jump on every single pirate with HJ
                          Hi-Jump
                          Any of the following:
                              # HJ+WJ: https://www.youtube.com/watch?v=Hfmrj3rurOY
                              Stand On Frozen Enemies (Intermediate) and Wall Jump (Beginner)
                              # Only HJ, no walljumps:: https://youtu.be/T_aded4xYeU
                              Stand On Frozen Enemies (Advanced)
                      # Jump on every single pirate with NHJ: https://youtu.be/rpQG_ZFJ2Wg
                      Stand On Frozen Enemies (Ludicrous) and Wall Jump (Intermediate)
                  Any of the following:
                      # Freezing requirements
                      Can Freeze Enemies With Ice Beam
                      Missiles ≥ 10 and Can Freeze Enemies With Ice Missiles
                      All of the following:
                          Missiles ≥ 20 and Can Freeze Enemies With Diffusion
                          Any of the following:
                              # Diffusion is way easier if you only have to freeze one pirate: https://youtu.be/o91JwaZoFTg
                              Stand On Frozen Enemies (Expert) and Wall Jump (Advanced) and Can Single Walljump
                              # Very hard to stand on all pirates: https://www.youtube.com/watch?v=A4Zw5Rt28kI
                              Stand On Frozen Enemies (Ludicrous)

> Door to Moto Manor; Heals? False
  * Layers: default
  * L0 Hatch to Moto Manor/Door to Tourian Trapdoor
  * Extra - door_idx: (94,)
  > Door to Atmospheric Stabilizer Southeast
      Trivial
  > Door to Ripper Sauna
      Screw Attack

----------------
Lava Lake
Extra - map_name: Sector 117
Extra - room_id: [17]
Extra - minimap_coordinates: [{'x': 5, 'y': 3}, {'x': 5, 'y': 4}, {'x': 6, 'y': 3}, {'x': 6, 'y': 4}, {'x': 7, 'y': 3}, {'x': 7, 'y': 4}]
Hint Features - Climbable Surface, Multiple Pickups
> Pickup (Missile Tank on Cliffside); Heals? False
  * Layers: default
  * Pickup 14; Category? Minor
  * Extra - area: 1
  * Extra - room: 17
  * Extra - blockx: 8
  * Extra - blocky: 6
  * Extra - infant_weight: 0.4
  > Door to Lava Lake Annex
      Any of the following:
          # Deal with Lava
          Gravity Suit and Varia Suit
          # Suitless Damage Run: https://youtu.be/TC4s0dx6lg4
          Damage Runs (Intermediate) and Lava Damage ≥ 60
          Damage Runs (Beginner) and Lava Damage ≥ 30 and Have Any Suit Upgrade
  > Door to Zebesian Zig
      Any of the following:
          Space Jump
          Gravity Suit and Varia Suit
          All of the following:
              # Damge run via Ledge Grab jump (disable Screw Attack): https://youtu.be/MCiLT2kbrJQ
              Movement (Beginner)
              Any of the following:
                  # Damage reqs
                  Damage Runs (Intermediate) and Lava Damage ≥ 20
                  Damage Runs (Beginner) and Lava Damage ≥ 10 and Have Any Suit Upgrade
          Any of the following:
              # Damage run via jumping into bottom of lava
              Damage Runs (Intermediate) and Lava Damage ≥ 100
              Damage Runs (Beginner) and Lava Damage ≥ 50 and Have Any Suit Upgrade

> Pickup (Missile Tank in Lava); Heals? False
  * Layers: default
  * Pickup 16; Category? Minor
  * Extra - area: 1
  * Extra - room: 17
  * Extra - blockx: 44
  * Extra - blocky: 19
  * Extra - infant_weight: 0.4
  > Door to Lava Lake Annex
      All of the following:
          Morph Ball
          Any of the following:
              # Damage run
              Damage Runs (Intermediate) and Lava Damage ≥ 185
              Damage Runs (Beginner) and Lava Damage ≥ 100 and Have Any Suit Upgrade
  > Door to Zebesian Zig
      All of the following:
          Morph Ball
          Any of the following:
              # Deal with Lava
              Gravity Suit and Varia Suit
              # Suitless Damage Run: https://youtu.be/GUfsbWoRpzA?t=18
              Damage Runs (Intermediate) and Lava Damage ≥ 160
              Varia Suit and Damage Runs (Beginner) and Lava Damage ≥ 60
              Gravity Suit and Damage Runs (Beginner) and Lava Damage ≥ 90

> Door to Lava Lake Annex; Heals? False
  * Layers: default
  * L2 Hatch to Lava Lake Annex/Door to Lava Lake
  * Extra - door_idx: (36,)
  > Door to Zebesian Zig
      Any of the following:
          # Intended
          Gravity Suit and Varia Suit
          # Damage run suitless: https://youtu.be/RF2_8Y0PaVQ
          Damage Runs (Intermediate) and Lava Damage ≥ 125
          # Damage run and one suit
          Damage Runs (Beginner) and Lava Damage ≥ 65 and Have Any Suit Upgrade

> Door to Zebesian Zig; Heals? False
  * Layers: default
  * L0 Hatch to Zebesian Zig/Door to Lava Lake
  * Extra - door_idx: (37,)
  > Pickup (Missile Tank on Cliffside)
      Any of the following:
          Space Jump
          # Shinespark across from Moto Motorway - https://www.youtube.com/watch?v=HyXBjdbLfDs
          Level 0 Keycard and Speed Booster and Shinespark Tricks (Beginner) and Disabled Door Lock Rando and Disabled Entrance Rando
  > Pickup (Missile Tank in Lava)
      All of the following:
          Morph Ball
          Any of the following:
              # Deal with Lava
              Gravity Suit and Varia Suit
              # Suitless Damage Run: https://youtu.be/GUfsbWoRpzA
              Damage Runs (Intermediate) and Lava Damage ≥ 150
              Varia Suit and Damage Runs (Beginner) and Lava Damage ≥ 55
              Gravity Suit and Damage Runs (Beginner) and Lava Damage ≥ 80
  > Door to Lava Lake Annex
      Any of the following:
          # Intended
          Gravity Suit and Varia Suit
          # Damage run suitless: https://youtu.be/VFbTQoMI0uA
          Damage Runs (Intermediate) and Lava Damage ≥ 75
          # Damage run and one suit
          Damage Runs (Beginner) and Lava Damage ≥ 35 and Have Any Suit Upgrade
  > Pickup (Missile Tank on Platform)
      Trivial

> Pickup (Missile Tank on Platform); Heals? False
  * Layers: default
  * Pickup 101; Category? Minor
  * Extra - area: 1
  * Extra - room: 17
  * Extra - blockx: 25
  * Extra - blocky: 8
  * Extra - infant_weight: 0.4
  > Door to Zebesian Zig
      Trivial

----------------
Tourian Tower
Extra - map_name: Sector 118
Extra - room_id: [18]
Extra - minimap_coordinates: [{'x': 9, 'y': 9}, {'x': 9, 'y': 10}, {'x': 9, 'y': 11}, {'x': 9, 'y': 12}]
> Door to Tourian Checkpoint; Heals? False
  * Layers: default
  * L0 Hatch to Tourian Checkpoint/Door to Tourian Tower
  * Extra - door_idx: (38,)
  > Door to Ripper Sauna
      Morph Ball and Screw Attack

> Door to Ripper Sauna; Heals? False
  * Layers: default
  * L0 Hatch to Ripper Sauna/Door to Tourian Tower
  * Extra - door_idx: (39,)
  > Door to Tourian Checkpoint
      All of the following:
          Morph Ball and Screw Attack
          Space Jump or Wall Jump (Beginner)

----------------
Tourian Save Room East
Extra - map_name: Sector 119
Extra - room_id: [19]
Extra - minimap_coordinates: [{'x': 8, 'y': 10}]
Extra - unlocked_save_recharge_station: True
> Door to Tourian Eastern Hub; Heals? False
  * Layers: default
  * L0 Hatch to Tourian Eastern Hub/Door to Tourian Save Room East
  * Extra - door_idx: (40,)
  > Save Station
      Trivial

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - X: 10
  * Extra - Y: 10
  > Door to Tourian Eastern Hub
      Trivial

----------------
Lava Lake Annex
Extra - map_name: Sector 120
Extra - room_id: [20]
Extra - minimap_coordinates: [{'x': 3, 'y': 2}, {'x': 4, 'y': 2}, {'x': 4, 'y': 3}, {'x': 4, 'y': 4}]
> Door to Entrance Lobby; Heals? False
  * Layers: default
  * L1 Hatch to Entrance Lobby/Door to Lava Lake Annex
  * Extra - door_idx: (42,)
  > Door to Lava Lake
      Any of the following:
          # Deal with Lava
          Gravity Suit and Varia Suit
          # Suitless Damage Run: https://youtu.be/jfuH3Epvxh8
          Damage Runs (Intermediate) and Lava Damage ≥ 55
          Damage Runs (Beginner) and Lava Damage ≥ 25 and Have Any Suit Upgrade
  > Door to Glass Tube to Sector 3 (PYR)
      Morph Ball and Screw Attack

> Door to Lava Lake; Heals? False
  * Layers: default
  * L2 Hatch to Lava Lake/Door to Lava Lake Annex
  * Extra - door_idx: (43,)
  > Door to Entrance Lobby
      Any of the following:
          # Deal with Lava
          Gravity Suit and Varia Suit
          # Suitless Damage Run: https://youtu.be/pu2I2jaMrjI
          Damage Runs (Intermediate) and Lava Damage ≥ 100
          Damage Runs (Beginner) and Lava Damage ≥ 50 and Have Any Suit Upgrade

> Door to Glass Tube to Sector 3 (PYR); Heals? False
  * Layers: default
  * L0 Hatch to Glass Tube to Sector 3 (PYR)/Door to Lava Lake Annex
  * Extra - door_idx: (106,)
  > Door to Entrance Lobby
      Morph Ball and Screw Attack

----------------
Tourian Eastern Hub
Extra - map_name: Sector 121
Extra - room_id: [21]
Extra - minimap_coordinates: [{'x': 7, 'y': 7}, {'x': 7, 'y': 8}, {'x': 7, 'y': 9}, {'x': 7, 'y': 10}]
> Door to Gold Pirate Crossing; Heals? False
  * Layers: default
  * Open Hatch to Gold Pirate Crossing/Door to Tourian Eastern Hub
  * Extra - door_idx: (45,)
  > Left Ladder
      Can Use Any Bombs

> Door to Tourian Checkpoint; Heals? False
  * Layers: default
  * L0 Hatch to Tourian Checkpoint/Door to Tourian Eastern Hub
  * Extra - door_idx: (46,)
  > Left Ladder
      All of the following:
          Morph Ball
          Any of the following:
              # Destroy Missile Blocks
              Missiles ≥ 3
              Diffusion Missile Data and Missiles

> Door to Yameba Pool; Heals? False
  * Layers: default
  * L0 Hatch to Yameba Pool/Door to Tourian Eastern Hub
  * Extra - door_idx: (47,)
  > Door to Tourian Save Room East
      Trivial
  > Other to Animorphs
      After Sector 1 Animorphs Entrance Uncovered
  > Left Ladder
      Any of the following:
          Space Jump or Wall Jump (Intermediate)
          All of the following:
              Wall Jump (Beginner)
              Hi-Jump or Can Single Walljump
  > Event - Open Animorphs
      Trivial

> Door to Tourian Save Room East; Heals? False
  * Layers: default
  * L0 Hatch to Tourian Save Room East/Door to Tourian Eastern Hub
  * Extra - door_idx: (95,)
  > Door to Yameba Pool
      Trivial

> Other to Animorphs; Heals? False
  * Layers: default
  * Open Passage to Animorphs/Other to Tourian Eastern Hub
  * Extra - door_idx: (110,)
  > Door to Yameba Pool
      After Sector 1 Animorphs Entrance Uncovered

> Left Ladder; Heals? False
  * Layers: default
  > Door to Gold Pirate Crossing
      Can Use Any Bombs
  > Door to Tourian Checkpoint
      All of the following:
          Morph Ball
          Any of the following:
              # Destroy Missile Blocks
              Missiles ≥ 3
              Diffusion Missile Data and Missiles
  > Door to Yameba Pool
      Trivial

> Event - Open Animorphs; Heals? False
  * Layers: default
  * Event Sector 1 Animorphs Entrance Uncovered
  > Door to Yameba Pool
      Trivial

----------------
Gold Pirate Crossing
Extra - map_name: Sector 122
Extra - room_id: [22]
Extra - minimap_coordinates: [{'x': 5, 'y': 7}, {'x': 6, 'y': 7}]
> Door to Tourian Eastern Hub; Heals? False
  * Layers: default
  * Open Hatch to Tourian Eastern Hub/Door to Gold Pirate Crossing
  * Extra - door_idx: (48,)
  > Door to Tourian Western Hub
      All of the following:
          Any of the following:
              # Kill Genesis (60 HP)
              Wave Beam
              # Power Bombs do 50 damage
              Power Bombs ≥ 2 and Can Use Power Bombs
          Any of the following:
              # Kill Gold Zebesians (135 HP x2)
              Charge Beam or Screw Attack
              Missiles ≥ 20 and 20 DMG Missiles
              Missiles ≥ 10 and 45 DMG Missiles
          # Get past Bomb Blocks
          Can Use Any Bombs

> Door to Tourian Western Hub; Heals? False
  * Layers: default
  * L0 Hatch to Tourian Western Hub/Door to Gold Pirate Crossing
  * Extra - door_idx: (49,)
  > Door to Tourian Eastern Hub
      All of the following:
          Any of the following:
              # Kill Genesis (60 HP)
              Wave Beam
              # Power Bombs do 50 damage
              Power Bombs ≥ 2 and Can Use Power Bombs
          Any of the following:
              # Kill Gold Zebesians (135 HP x2)
              Charge Beam or Screw Attack
              Missiles ≥ 20 and 20 DMG Missiles
              Missiles ≥ 10 and 45 DMG Missiles
          # Get past Bomb Blocks
          Can Use Any Bombs

----------------
Tourian Western Hub
Extra - map_name: Sector 123
Extra - room_id: [23]
Extra - minimap_coordinates: [{'x': 4, 'y': 6}, {'x': 4, 'y': 7}, {'x': 4, 'y': 8}]
> Door to Gold Pirate Crossing; Heals? False
  * Layers: default
  * L0 Hatch to Gold Pirate Crossing/Door to Tourian Western Hub
  * Extra - door_idx: (50,)
  > Door to Tourian Save Room West
      Trivial
  > Door to Ridley Arena Access
      Trivial

> Door to Tourian Save Room West; Heals? False
  * Layers: default
  * L0 Hatch to Tourian Save Room West/Door to Tourian Western Hub
  * Extra - door_idx: (51,)
  > Door to Gold Pirate Crossing
      Trivial

> Door to Genesis Habitation; Heals? False
  * Layers: default
  * L0 Hatch to Genesis Habitation/Door to Tourian Western Hub
  * Extra - door_idx: (52,)
  > Door to Ridley Arena Access
      Trivial

> Door to Ridley Arena Access; Heals? False
  * Layers: default
  * L0 Hatch to Ridley Arena Access/Door to Tourian Western Hub
  * Extra - door_idx: (53,)
  > Door to Gold Pirate Crossing
      Space Jump or Wall Jump (Beginner)
  > Door to Genesis Habitation
      Trivial

----------------
Tourian Save Room West
Extra - map_name: Sector 124
Extra - room_id: [24]
Extra - minimap_coordinates: [{'x': 3, 'y': 6}]
Extra - unlocked_save_recharge_station: True
> Door to Tourian Western Hub; Heals? False
  * Layers: default
  * L0 Hatch to Tourian Western Hub/Door to Tourian Save Room West
  * Extra - door_idx: (54,)
  > Save Station
      Trivial

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - X: 8
  * Extra - Y: 10
  > Door to Tourian Western Hub
      Trivial

----------------
Genesis Habitation
Extra - map_name: Sector 125
Extra - room_id: [25]
Extra - minimap_coordinates: [{'x': 5, 'y': 8}, {'x': 6, 'y': 8}]
> Door to Tourian Western Hub; Heals? False
  * Layers: default
  * L0 Hatch to Tourian Western Hub/Door to Genesis Habitation
  * Extra - door_idx: (55,)

----------------
Ridley Arena Access
Extra - map_name: Sector 126
Extra - room_id: [26]
Extra - minimap_coordinates: [{'x': 2, 'y': 8}, {'x': 3, 'y': 8}]
> Door to Tourian Western Hub; Heals? False
  * Layers: default
  * L0 Hatch to Tourian Western Hub/Door to Ridley Arena Access
  * Extra - door_idx: (56,)
  > Door to Ridley Arena
      All of the following:
          Can Kill Gadora
          Any of the following:
              Screw Attack or Can Freeze Enemies With Any Weapon
              # DMG boost
              Damage Boosts (Beginner) and Normal Damage ≥ 150
              # Navigate the room Damageless: https://youtu.be/6LnIEbN2deg
              Combat (Advanced)

> Door to Ridley Arena; Heals? False
  * Layers: default
  * L0 Hatch to Ridley Arena/Door to Ridley Arena Access
  * Extra - door_idx: (57,)
  > Door to Tourian Western Hub
      Any of the following:
          Screw Attack or Can Freeze Enemies With Any Weapon
          # DMG Boost
          Damage Boosts (Beginner) and Normal Damage ≥ 150
          # Hitless: https://youtu.be/eM3p0T3B9KE
          Combat (Advanced)

----------------
Ridley Arena
Extra - map_name: Sector 127
Extra - room_id: [27]
Extra - minimap_coordinates: [{'x': 1, 'y': 8}, {'x': 1, 'y': 9}]
Hint Features - Core-X
> Door to Ridley Arena Access; Heals? False
  * Layers: default
  * L0 Hatch to Ridley Arena Access/Door to Ridley Arena
  * Extra - door_idx: (58,)
  > Arena
      Trivial

> Event - Neo-Ridley; Heals? False
  * Layers: default
  * Event Boss Ridley Deafeated
  > Pickup (Screw Attack)
      Trivial

> Pickup (Screw Attack); Heals? False
  * Layers: default
  * Pickup 104; Category? Major
  * Extra - area: 1
  * Extra - room: 27
  * Extra - source: Ridley
  * Extra - boss_hint_name: Neo-Ridley
  * Extra - infant_weight: 3.5
  > Arena
      Trivial

> Arena; Heals? False
  * Layers: default
  > Door to Ridley Arena Access
      All of the following:
          After Boss Ridley Deafeated
          Any of the following:
              Space Jump
              # Single wall jump out - https://youtu.be/trYxYGq7PMs
              Wall Jump (Advanced) and Can Single Walljump
              # WallJump BombJump: https://youtu.be/3rfQghnP54o
              Jump Bombjump (Ludicrous) and Jump Extends (Ludicrous) and Wall Jump (Ludicrous) and Can Use Bombs
  > Event - Neo-Ridley
      All of the following:
          All of the following:
              # Core-X Requirements (270HP)
              Missiles
              Any of the following:
                  30 DMG Missiles
                  Combat (Beginner) and 20 DMG Missiles
                  Combat (Intermediate) and 10+ DMG Missiles
          Any of the following:
              # Ridley Requirements (4500HP)
              # With Space Jump / cheese in the air
              Charge Beam and Space Jump and Combat (Ludicrous)
              Any of the following:
                  # Without Space Jump / fight on the ground
                  All of the following:
                      # Beams only
                      Charge Beam
                      Any of the following:
                          # All Beams
                          Ice Beam and Plasma Beam and Wave Beam and Wide Beam and Normal Damage ≥ 160
                          All of the following:
                              # All but one Beam (vanilla)
                              Plasma Beam and Wide Beam
                              Ice Beam or Wave Beam
                              # Hitless or expected damage
                              Combat (Expert) or Normal Damage ≥ 550
                          # Plasma and Wide only
                          Plasma Beam and Wide Beam and Combat (Intermediate) and Normal Damage ≥ 750
                          All of the following:
                              # All but plasma or plasma only
                              Combat (Expert) and Normal Damage ≥ 2050
                              Any of the following:
                                  Plasma Beam
                                  Ice Beam and Wave Beam and Wide Beam
                  Any of the following:
                      # Missiles only
                      # 45 DMG Missiles
                      Missiles ≥ 150 and Combat (Intermediate) and Normal Damage ≥ 700 and 45 DMG Missiles
                      # 30 DMG Missiles
                      Missiles ≥ 200 and Combat (Advanced) and Normal Damage ≥ 1200 and 30 DMG Missiles
                      # 20 DMG Missiles
                      Missiles ≥ 250 and Combat (Expert) and Normal Damage ≥ 1550 and 20 DMG Missiles

----------------
Tourian Checkpoint
Extra - map_name: Sector 128
Extra - room_id: [28]
Extra - minimap_coordinates: [{'x': 8, 'y': 9}]
> Door to Tourian Tower; Heals? False
  * Layers: default
  * L0 Hatch to Tourian Tower/Door to Tourian Checkpoint
  * Extra - door_idx: (41,)
  > Door to Tourian Eastern Hub
      Trivial

> Door to Tourian Eastern Hub; Heals? False
  * Layers: default
  * L0 Hatch to Tourian Eastern Hub/Door to Tourian Checkpoint
  * Extra - door_idx: (59,)
  > Door to Tourian Tower
      Wave Beam

----------------
Yameba Pool
Extra - map_name: Sector 129
Extra - room_id: [29]
Extra - minimap_coordinates: [{'x': 5, 'y': 10}, {'x': 6, 'y': 10}]
> Door to Tourian Eastern Hub; Heals? False
  * Layers: default
  * L0 Hatch to Tourian Eastern Hub/Door to Yameba Pool
  * Extra - door_idx: (60,)
  > Door to Ripper Maze
      Trivial

> Door to Ripper Maze; Heals? False
  * Layers: default
  * L0 Hatch to Ripper Maze/Door to Yameba Pool
  * Extra - door_idx: (61,)
  > Door to Tourian Eastern Hub
      Trivial

----------------
Ripper Maze
Extra - map_name: Sector 130
Extra - room_id: [30]
Extra - minimap_coordinates: [{'x': 3, 'y': 10}, {'x': 3, 'y': 11}, {'x': 4, 'y': 10}, {'x': 4, 'y': 11}]
Hint Features - Climbable Surface
> Pickup (Hidden Energy Tank); Heals? False
  * Layers: default
  * Pickup 17; Category? Major
  * Extra - area: 1
  * Extra - room: 30
  * Extra - blockx: 15
  * Extra - blocky: 8
  * Extra - infant_weight: 0.4
  > Top of Shaft
      Can Bounce in Ball

> Door to Yameba Pool; Heals? False
  * Layers: default
  * L0 Hatch to Yameba Pool/Door to Ripper Maze
  * Extra - door_idx: (62,)
  > Top of Shaft
      All of the following:
          Any of the following:
              # Get past the Rippers in Corridor
              Morph Ball or Screw Attack
              # Freeze and do spinjump to glitch through it: https://youtu.be/6TSAshOOI-Q
              Knowledge (Intermediate) and Can Freeze Enemies With Any Weapon
              # Damage boost
              Damage Boosts (Beginner) and Normal Damage ≥ 50
              # Dodge rippers: https://youtu.be/pmg_d94lKUQ
              Combat (Intermediate)
          Any of the following:
              # Get past the Gerubus
              Screw Attack
              Missiles ≥ 15 and 10+ DMG Missiles
              Missiles ≥ 5 and 45 DMG Missiles
              # Dodge: https://youtu.be/mpN1LGf4lmU
              Morph Ball and Combat (Beginner)
              # Damage boost
              Damage Boosts (Beginner) and Normal Damage ≥ 100
          Any of the following:
              # Get past the rippers in shaft
              All of the following:
                  # With Screw
                  Screw Attack
                  # Get up
                  Space Jump or Wall Jump (Beginner)
              All of the following:
                  # With freezing: https://youtu.be/1-vVlBiw0og
                  Can Freeze Enemies With Any Weapon
                  Any of the following:
                      Space Jump
                      Stand On Frozen Enemies (Intermediate) and Wall Jump (Intermediate)
              All of the following:
                  # Damage boost with SJ or HJ+WJ: https://youtu.be/uyPIOm9rYyQ
                  Damage Boosts (Intermediate) and Normal Damage ≥ 100
                  Any of the following:
                      Space Jump
                      Hi-Jump and Wall Jump (Intermediate)
              # Damage boost NHJ+WJ: https://youtu.be/twrTcGHR8SM
              Damage Boosts (Advanced) and Wall Jump (Advanced) and Normal Damage ≥ 200
              # SJ damageless: https://youtu.be/M2fDkXlM8LU
              Space Jump and Combat (Expert)

> Door to Elevator to Restricted Zone; Heals? False
  * Layers: default
  * L0 Hatch to Elevator to Restricted Zone/Door to Ripper Maze
  * Extra - door_idx: (63,)
  > Top of Shaft
      Wall Jump (Beginner) or Have Any Jump Upgrade

> Top of Shaft; Heals? False
  * Layers: default
  > Pickup (Hidden Energy Tank)
      All of the following:
          Morph Ball
          Any of the following:
              # Intended path
              Diffusion Missile Data and Missiles
              All of the following:
                  # Diagonal Missile shot at the third Missile Block when being close to the wall can hit it
                  Missiles ≥ 3 and Knowledge (Advanced)
                  Any of the following:
                      # Freeze Ripper and stand on it:
                      Stand On Frozen Enemies (Beginner) and Can Freeze Enemies With Any Weapon
                      # Ledge grab, and diagonally aim down after a neutral jump: https://youtu.be/8tUjNmvbRDE
                      Movement (Intermediate)
                      # Same but with Space Jump which gives you the guarantee of not falling down
                      Space Jump
  > Door to Yameba Pool
      All of the following:
          Any of the following:
              # Get past the Rippers in Shaft
              Screw Attack or Can Freeze Enemies With Any Weapon
              # Move off the pillar, right as the top most Ripper turns to the right: https://youtu.be/66mAKLiF8z4
              Combat (Advanced)
              # Damage boost
              Damage Boosts (Beginner) and Normal Damage ≥ 50
          Any of the following:
              # Get past the Gerubus
              Screw Attack
              Missiles ≥ 15 and 10+ DMG Missiles
              Missiles ≥ 5 and 45 DMG Missiles
              # Dodge: https://youtu.be/mpN1LGf4lmU
              Morph Ball and Combat (Beginner)
              # Damage Boost
              Damage Boosts (Beginner) and Normal Damage ≥ 100
          Any of the following:
              # Get past the Rippers in corridor
              Morph Ball or Screw Attack
              # Freeze and do spinjump to glitch through it: https://youtu.be/6TSAshOOI-Q
              Knowledge (Intermediate) and Can Freeze Enemies With Any Weapon
              # Damage boost
              Damage Boosts (Beginner) and Normal Damage ≥ 50
              # Dodge: https://youtu.be/X-rHiHQ7Sxw
              Movement (Intermediate)
  > Door to Elevator to Restricted Zone
      Trivial

----------------
Elevator to Restricted Zone
Extra - map_name: Sector 131
Extra - room_id: [31]
Extra - minimap_coordinates: [{'x': 2, 'y': 11}, {'x': 2, 'y': 12}]
> Door to Ripper Maze; Heals? False
  * Layers: default
  * L0 Hatch to Ripper Maze/Door to Elevator to Restricted Zone
  * Extra - door_idx: (64,)
  > Elevator to Elevator to Tourian (SRX)
      Trivial

> Elevator to Elevator to Tourian (SRX); Heals? False
  * Layers: default
  * Elevator to Elevator to Tourian (SRX)/Elevator to Elevator to Restricted Zone
  * Extra - door_idx: (65,)
  > Door to Ripper Maze
      Trivial

----------------
Atmospheric Stabilizer Northeast
Extra - map_name: Sector 132
Extra - room_id: [32]
Extra - minimap_coordinates: [{'x': 15, 'y': 1}, {'x': 15, 'y': 2}, {'x': 16, 'y': 1}, {'x': 16, 'y': 2}]
Hint Features - Geron
> Door to Twin Junctions West; Heals? False
  * Layers: default
  * L0 Hatch to Twin Junctions West/Door to Atmospheric Stabilizer Northeast
  * Extra - door_idx: (66,)
  > Room Center
      Trivial
  > Event - Stabilizer 2 Online
      # Shinespark Trick from Moto Motorway: https://youtu.be/I9YH_s989sQ
      Level 0 Keycard and Speed Booster and Knowledge (Intermediate) and Shinespark Tricks (Expert) and Disabled Door Lock Rando and Disabled Entrance Rando

> Room Center; Heals? False
  * Layers: default
  > Door to Twin Junctions West
      After Stabilizer Northeast Restored
  > Event - Stabilizer 2 Online
      Can Kill Stabilizer Geron
  > Pickup (NE Stabilizer)
      Trivial

> Event - Stabilizer 2 Online; Heals? False
  * Layers: default
  * Event Stabilizer Northeast Restored
  > Room Center
      Trivial

> Pickup (NE Stabilizer); Heals? False
  * Layers: default
  * Pickup 125; Category? Minor
  * Extra - area: 1
  * Extra - room: 32
  * Extra - blockx: 29
  * Extra - blocky: 9
  * Extra - infant_weight: 0.4
  > Room Center
      Trivial

----------------
Twin Junctions East
Extra - map_name: Sector 133
Extra - room_id: [33]
Extra - minimap_coordinates: [{'x': 15, 'y': 4}, {'x': 15, 'y': 5}, {'x': 15, 'y': 6}]
> Door to Twin Junctions West; Heals? False
  * Layers: default
  * L0 Hatch to Twin Junctions West/Door to Twin Junctions East
  * Extra - door_idx: (67,)
  > Door to Twin Junctions Save Room
      Trivial
  > Door to Stabilizer Checkpoint
      Trivial

> Door to Twin Junctions Save Room; Heals? False
  * Layers: default
  * L0 Hatch to Twin Junctions Save Room/Door to Twin Junctions East
  * Extra - door_idx: (68,)
  > Door to Twin Junctions West
      Trivial

> Door to Stabilizer Checkpoint; Heals? False
  * Layers: default
  * L0 Hatch to Stabilizer Checkpoint/Door to Twin Junctions East
  * Extra - door_idx: (69,)
  > Door to Twin Junctions West
      Trivial

> Door to Sciser Playground; Heals? False
  * Layers: default
  * L0 Hatch to Sciser Playground/Door to Twin Junctions East
  * Extra - door_idx: (70,)
  > Door to Zebesian Zag
      Wave Beam

> Door to Zebesian Zag; Heals? False
  * Layers: default
  * L0 Hatch to Zebesian Zag/Door to Twin Junctions East
  * Extra - door_idx: (71,)
  > Door to Sciser Playground
      Trivial

----------------
Twin Junctions Save Room
Extra - map_name: Sector 134
Extra - room_id: [34]
Extra - minimap_coordinates: [{'x': 16, 'y': 4}]
Extra - unlocked_save_recharge_station: True
> Door to Twin Junctions East; Heals? False
  * Layers: default
  * L0 Hatch to Twin Junctions East/Door to Twin Junctions Save Room
  * Extra - door_idx: (74,)
  > Other to Wall Jump Tutorial
      All of the following:
          Morph Ball and After Sector 1 Save Room East Shot Block Destroyed
          Mid-Air Morph (Beginner) or Can Bounce in Ball
  > Save Station
      Trivial
  > Event - Shot Block
      Trivial

> Other to Wall Jump Tutorial; Heals? False
  * Layers: default
  * Tunnel to Wall Jump Tutorial/Other to Twin Junctions Save Room
  * Extra - door_idx: (108,)
  > Door to Twin Junctions East
      After Sector 1 Save Room East Shot Block Destroyed

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - X: 10
  * Extra - Y: 10
  > Door to Twin Junctions East
      Trivial

> Event - Shot Block; Heals? False
  * Layers: default
  * Event Sector 1 Save Room East Shot Block Destroyed
  > Door to Twin Junctions East
      Trivial

----------------
Zebesian Zag
Extra - map_name: Sector 135
Extra - room_id: [35]
Extra - minimap_coordinates: [{'x': 16, 'y': 6}, {'x': 16, 'y': 7}, {'x': 16, 'y': 8}, {'x': 16, 'y': 9}]
> Door to Twin Junctions East; Heals? False
  * Layers: default
  * L0 Hatch to Twin Junctions East/Door to Zebesian Zag
  * Extra - door_idx: (72,)
  > Door to Atmospheric Stabilizer Southeast
      Any of the following:
          # Deal with the Pirates
          Charge Beam or Missiles ≥ 10 or Screw Attack or Normal Damage ≥ 84 or Can Freeze Enemies With Any Weapon or Can Use Power Bombs
          # Navigate the room Damageless: https://youtu.be/buJ-41TyuNo
          Combat (Intermediate)

> Door to Atmospheric Stabilizer Southeast; Heals? False
  * Layers: default
  * L0 Hatch to Atmospheric Stabilizer Southeast/Door to Zebesian Zag
  * Extra - door_idx: (73,)
  > Door to Twin Junctions East
      Any of the following:
          # Deal with the Pirates
          Charge Beam or Missiles ≥ 10 or Can Freeze Enemies With Any Weapon or Can Use Power Bombs
          All of the following:
              Screw Attack
              # Screw Attack an also (accidentally) destroy the platforms, unless cancelling spins: https://youtu.be/rsQZgb4xF6Y
              Space Jump or Movement (Beginner)
          # Navigate the room Damageless: https://youtu.be/Lh9D7Ye3rw8
          Combat (Intermediate)
          # Shinespark from Atmospheric Stabilizer Room: https://youtu.be/_PmmHN9YvKw
          Level 0 Keycard and Speed Booster and After Stabilizer Southeast Restored and Disabled Door Lock Rando and Disabled Entrance Rando
          # Damage Boost through Pirates. Holding into the ladder lets you climb it: https://youtu.be/cqHI8tNmNVw
          Damage Boosts (Intermediate) and Movement (Beginner) and Normal Damage ≥ 170

----------------
Ripper Sauna
Extra - map_name: Sector 136
Extra - room_id: [36]
Extra - minimap_coordinates: [{'x': 10, 'y': 12}, {'x': 11, 'y': 12}, {'x': 12, 'y': 12}]
> Door to Tourian Trapdoor; Heals? False
  * Layers: default
  * L0 Hatch to Tourian Trapdoor/Door to Ripper Sauna
  * Extra - door_idx: (7,)
  > Door to Tourian Tower
      All of the following:
          Morph Ball and Screw Attack
          # Get into Tunnel
          Mid-Air Morph (Intermediate) or Can Bounce in Ball
          Any of the following:
              # Get past Rippers
              Space Jump
              # Run and jump through acid: https://youtu.be/2HZNcwNVLH0
              Damage Runs (Intermediate) and Normal Damage ≥ 90
              # Navigate room with an ice weapon https://youtu.be/3gxkQTbymVQ
              Stand On Frozen Enemies (Advanced) and Can Freeze Enemies With Any Weapon

> Door to Tourian Tower; Heals? False
  * Layers: default
  * L0 Hatch to Tourian Tower/Door to Ripper Sauna
  * Extra - door_idx: (8,)
  > Door to Tourian Trapdoor
      All of the following:
          Morph Ball and Screw Attack and Wave Beam
          Any of the following:
              # Get past Rippers
              Space Jump
              # Run and jump through the acid: https://youtu.be/BPF8pppB7po
              Damage Runs (Intermediate) and Normal Damage ≥ 130
              # Navigate the room with an Ice Weapon: https://youtu.be/rjzsSJlkeKw
              Stand On Frozen Enemies (Advanced) and Can Freeze Enemies With Any Weapon

----------------
Charge Core Lower Access
Extra - map_name: Sector 137
Extra - room_id: [37]
Extra - minimap_coordinates: [{'x': 11, 'y': 6}, {'x': 11, 'y': 7}]
> Door to Sciser Playground; Heals? False
  * Layers: default
  * L0 Hatch to Sciser Playground/Door to Charge Core Lower Access
  * Extra - door_idx: (25,)
  > Door to Hornoad Housing
      Morph Ball
  > Event - Bomb Blocks
      Can Break Single Bomb Blocks

> Door to Hornoad Housing; Heals? False
  * Layers: default
  * L0 Hatch to Hornoad Housing/Door to Charge Core Lower Access
  * Extra - door_idx: (77,)
  > Door to Charge Core Arena
      Can Kill Gadora
  > Other to Watering Hole
      After Sector 1 Charge Core Arena Access Bomb Blocks Destroyed
  > Event - Bomb Blocks
      Any of the following:
          Can Break Single Bomb Blocks
          # Speed Boosting from Hornoad Housing
          Level 0 Keycard and Speed Booster and Knowledge (Intermediate) and Disabled Door Lock Rando and Disabled Entrance Rando

> Door to Charge Core Arena; Heals? False
  * Layers: default
  * L0 Hatch to Charge Core Arena/Door to Charge Core Lower Access
  * Extra - door_idx: (83,)
  > Door to Hornoad Housing
      Trivial

> Other to Watering Hole; Heals? False
  * Layers: default
  * Open Passage to Watering Hole/Other to Charge Core Lower Access
  * Extra - door_idx: (100,)
  > Door to Hornoad Housing
      After Sector 1 Charge Core Arena Access Bomb Blocks Destroyed
  > Event - Bomb Blocks
      Can Break Single Bomb Blocks

> Event - Bomb Blocks; Heals? False
  * Layers: default
  * Event Sector 1 Charge Core Arena Access Bomb Blocks Destroyed
  > Door to Hornoad Housing
      Trivial

----------------
Sciser Playground
Extra - map_name: Sector 138
Extra - room_id: [38]
Extra - minimap_coordinates: [{'x': 12, 'y': 6}, {'x': 13, 'y': 6}, {'x': 14, 'y': 6}]
> Door to Charge Core Lower Access; Heals? False
  * Layers: default
  * L0 Hatch to Charge Core Lower Access/Door to Sciser Playground
  * Extra - door_idx: (79,)
  > Door to Twin Junctions East
      Morph Ball

> Door to Twin Junctions East; Heals? False
  * Layers: default
  * L0 Hatch to Twin Junctions East/Door to Sciser Playground
  * Extra - door_idx: (80,)
  > Door to Charge Core Lower Access
      Morph Ball

----------------
Antechamber
Extra - map_name: Sector 139
Extra - room_id: [39]
Extra - minimap_coordinates: [{'x': 7, 'y': 0}]
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 18; Category? Minor
  * Extra - area: 1
  * Extra - room: 39
  * Extra - blockx: 4
  * Extra - blocky: 6
  * Extra - infant_weight: 0.4
  > Top of Room
      Trivial

> Door to Entrance Lobby; Heals? False
  * Layers: default
  * L2 Hatch to Entrance Lobby/Door to Antechamber
  * Extra - door_idx: (81,)
  > Top of Room
      All of the following:
          Screw Attack
          Any of the following:
              Space Jump
              Hi-Jump and Wall Jump (Beginner)

> Door to Glass Tube to Sector 2 (TRO); Heals? False
  * Layers: default
  * L0 Hatch to Glass Tube to Sector 2 (TRO)/Door to Antechamber
  * Extra - door_idx: (102,)
  > Top of Room
      Can Bounce in Ball

> Top of Room; Heals? False
  * Layers: default
  > Pickup (Power Bomb Tank)
      Trivial
  > Door to Entrance Lobby
      Screw Attack
  > Door to Glass Tube to Sector 2 (TRO)
      Morph Ball

----------------
Charge Core Arena
Extra - map_name: Sector 140
Extra - room_id: [40]
Extra - minimap_coordinates: [{'x': 9, 'y': 4}, {'x': 9, 'y': 5}, {'x': 9, 'y': 6}, {'x': 10, 'y': 5}, {'x': 10, 'y': 6}]
Hint Features - Multiple Pickups
> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 19; Category? Major
  * Extra - area: 1
  * Extra - room: 40
  * Extra - blockx: 12
  * Extra - blocky: 8
  * Extra - infant_weight: 0.4
  > Arena
      Trivial

> Door to Charge Core Lower Access; Heals? False
  * Layers: default
  * L0 Hatch to Charge Core Lower Access/Door to Charge Core Arena
  * Extra - door_idx: (82,)
  > Pickup (Energy Tank)
      All of the following:
          # Shinespark from Hornoad Housing -> Access
          Level 0 Keycard and Speed Booster and Disabled Door Lock Rando and Disabled Entrance Rando and Can Kill Gadora
          Any of the following:
              # After Fight, Trickless: https://youtu.be/Z6_miH4qoQY
              Hi-Jump and After Boss Charge Core-X Defeated
              # Pre-Fight, with Hi-Jump: https://youtu.be/q7HKdMt4v3g
              Hi-Jump and Shinespark Tricks (Intermediate)
              # Pre-fight, No Hi-Jump: https://youtu.be/Fo8-jjuPdik
              Shinespark Tricks (Advanced)
  > Arena
      Trivial

> Door to Charge Core Upper Access; Heals? False
  * Layers: default
  * L0 Hatch to Charge Core Upper Access/Door to Charge Core Arena
  * Extra - door_idx: (85,)
  > Pickup (Energy Tank)
      # Shinespark from Central Stabilizer -> Escape: https://youtu.be/BsW39UKOYVw
      Level 0 Keycard and Speed Booster and After Stabilizer Central Restored and Shinespark Tricks (Ludicrous) and Disabled Door Lock Rando and Disabled Entrance Rando
  > Arena
      Trivial

> Event - Charge Core-X; Heals? False
  * Layers: default
  * Event Boss Charge Core-X Defeated
  > Pickup (Charge Beam)
      Trivial

> Pickup (Charge Beam); Heals? False
  * Layers: default
  * Pickup 114; Category? Major
  * Hint Features - Core-X
  * Extra - area: 1
  * Extra - room: 40
  * Extra - source: ChargeCoreX
  * Extra - boss_hint_name: Charge Core-X
  * Extra - infant_weight: 3.5
  > Arena
      Trivial

> Arena; Heals? False
  * Layers: default
  > Door to Charge Core Lower Access
      After Boss Charge Core-X Defeated
  > Door to Charge Core Upper Access
      After Boss Charge Core-X Defeated
  > Event - Charge Core-X
      All of the following:
          Missiles
          Any of the following:
              # Health requirements
              Normal Damage ≥ 100
              # Fight boss damageless https://youtu.be/4CYTUnKn_3E
              Combat (Intermediate)
              Combat (Beginner) and Normal Damage ≥ 60

----------------
Elevator to Main Deck
Extra - map_name: Sector 141
Extra - room_id: [41]
Extra - minimap_coordinates: [{'x': 1, 'y': 0}, {'x': 1, 'y': 1}]
> Elevator to Main Deck; Heals? False
  * Layers: default
  * Elevator to Elevator to Sector 1 (SRX)/Elevator to Sector 1 (SRX)
  * Extra - door_idx: (0,)
  > Door to Entrance Navigation Room
      Trivial

> Door to Entrance Navigation Room; Heals? False
  * Layers: default
  * L0 Hatch to Entrance Navigation Room/Door to Elevator to Main Deck
  * Extra - door_idx: (86,)
  > Elevator to Main Deck
      Trivial

----------------
Central Save Room
Extra - map_name: Sector 142
Extra - room_id: [42]
Extra - minimap_coordinates: [{'x': 9, 'y': 7}]
Extra - unlocked_save_recharge_station: True
> Door to Hornoad Housing; Heals? False
  * Layers: default
  * L0 Hatch to Hornoad Housing/Door to Central Save Room
  * Extra - door_idx: (91,)
  > Save Station
      Trivial

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - X: 8
  * Extra - Y: 10
  > Door to Hornoad Housing
      Trivial

----------------
Crab Rave
Extra - map_name: Sector 143
Extra - room_id: [43]
Extra - minimap_coordinates: [{'x': 10, 'y': 4}]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 20; Category? Minor
  * Extra - area: 1
  * Extra - room: 43
  * Extra - blockx: 13
  * Extra - blocky: 11
  * Extra - infant_weight: 0.4
  > Other to Charge Core Upper Access
      Trivial

> Other to Charge Core Upper Access; Heals? False
  * Layers: default
  * Tunnel to Charge Core Upper Access/Other to Crab Rave
  * Extra - door_idx: (93,)
  > Pickup (Missile Tank)
      Trivial

----------------
Stabilizer Storage
Extra - map_name: Sector 144
Extra - room_id: [44]
Extra - minimap_coordinates: [{'x': 13, 'y': 8}]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 21; Category? Minor
  * Extra - area: 1
  * Extra - room: 44
  * Extra - blockx: 4
  * Extra - blocky: 8
  * Extra - infant_weight: 0.4
  > Door to Atmospheric Stabilizer Southeast
      Trivial

> Door to Atmospheric Stabilizer Southeast; Heals? False
  * Layers: default
  * L0 Hatch to Atmospheric Stabilizer Southeast/Door to Stabilizer Storage
  * Extra - door_idx: (26,)
  > Pickup (Missile Tank)
      Trivial

----------------
Sciser Puddle
Extra - map_name: Sector 145
Extra - room_id: [45]
Extra - minimap_coordinates: [{'x': 9, 'y': 8}]
> Door to Zebesian Zig; Heals? False
  * Layers: default
  * L0 Hatch to Zebesian Zig/Door to Sciser Puddle
  * Extra - door_idx: (96,)
  > Door to Atmospheric Stabilizer Southwest
      Trivial

> Door to Atmospheric Stabilizer Southwest; Heals? False
  * Layers: default
  * L0 Hatch to Atmospheric Stabilizer Southwest/Door to Sciser Puddle
  * Extra - door_idx: (97,)
  > Door to Zebesian Zig
      Trivial

----------------
Hornoad Housing
Extra - map_name: Sector 146
Extra - room_id: [46]
Extra - minimap_coordinates: [{'x': 10, 'y': 7}]
> Door to Central Save Room; Heals? False
  * Layers: default
  * L0 Hatch to Central Save Room/Door to Hornoad Housing
  * Extra - door_idx: (98,)
  > Door to Charge Core Lower Access
      Trivial

> Door to Charge Core Lower Access; Heals? False
  * Layers: default
  * L0 Hatch to Charge Core Lower Access/Door to Hornoad Housing
  * Extra - door_idx: (99,)
  > Door to Central Save Room
      Trivial

----------------
Watering Hole
Extra - map_name: Sector 147
Extra - room_id: [47]
Extra - minimap_coordinates: [{'x': 12, 'y': 7}, {'x': 12, 'y': 8}]
Hint Features - Climbable Surface
> Pickup (Hidden Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 22; Category? Minor
  * Extra - area: 1
  * Extra - room: 47
  * Extra - blockx: 10
  * Extra - blocky: 2
  * Extra - infant_weight: 0.4
  > Other to Charge Core Lower Access
      Trivial

> Other to Charge Core Lower Access; Heals? False
  * Layers: default
  * Open Passage to Charge Core Lower Access/Other to Watering Hole
  * Extra - door_idx: (101,)
  > Pickup (Hidden Power Bomb Tank)
      All of the following:
          Level 0 Keycard and Morph Ball and Speed Booster and After Sector 1 Charge Core Arena Access Bomb Blocks Destroyed and Disabled Door Lock Rando and Disabled Entrance Rando and Can Bounce in Ball
          Any of the following:
              # Deal with water
              Gravity Suit
              # Very tight without Gravity: https://youtu.be/7CrmoeqlIUk
              Charge Beam and Shinespark Tricks (Ludicrous)
          Any of the following:
              # A way to pass by the Sciser
              Charge Beam or Missiles or Plasma Beam
              All of the following:
                  Wide Beam
                  Ice Beam or Wave Beam
              Gravity Suit and Screw Attack
              # Keep storing spark, until you can shoot the Scizer: https://youtu.be/QnQD7K9hcB8
              Shinespark Tricks (Advanced)

----------------
Glass Tube to Sector 2 (TRO)
Extra - map_name: Sector 148
Extra - room_id: [48]
Extra - minimap_coordinates: [{'x': 9, 'y': 0}]
> Door to Antechamber; Heals? False
  * Layers: default
  * L0 Hatch to Antechamber/Door to Glass Tube to Sector 2 (TRO)
  * Extra - door_idx: (103,)
  > Area Transition to Sector 2 (TRO)
      Trivial

> Area Transition to Sector 2 (TRO); Heals? False
  * Layers: default
  * Open Passage to Glass Tube to Sector 1 (SRX)/Area Transition to Sector 1 (SRX)
  * Extra - door_idx: (104,)
  > Door to Antechamber
      Trivial

----------------
Glass Tube to Sector 3 (PYR)
Extra - map_name: Sector 149
Extra - room_id: [49]
Extra - minimap_coordinates: [{'x': 2, 'y': 2}]
> Door to Lava Lake Annex; Heals? False
  * Layers: default
  * L0 Hatch to Lava Lake Annex/Door to Glass Tube to Sector 3 (PYR)
  * Extra - door_idx: (105,)
  > Area Transition to Sector 3 (PYR)
      Trivial

> Area Transition to Sector 3 (PYR); Heals? False
  * Layers: default
  * Open Passage to Glass Tube to Sector 1 (SRX)/Area Transition to Sector 1 (SRX)
  * Extra - door_idx: (107,)
  > Door to Lava Lake Annex
      Trivial

----------------
Wall Jump Tutorial
Extra - map_name: Sector 150
Extra - room_id: [50]
Extra - minimap_coordinates: [{'x': 17, 'y': 2}, {'x': 17, 'y': 3}, {'x': 17, 'y': 4}]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 23; Category? Minor
  * Extra - area: 1
  * Extra - room: 50
  * Extra - blockx: 6
  * Extra - blocky: 8
  * Extra - infant_weight: 0.4
  > Other to Twin Junctions Save Room
      Trivial

> Other to Twin Junctions Save Room; Heals? False
  * Layers: default
  * Tunnel to Twin Junctions Save Room/Other to Wall Jump Tutorial
  * Extra - door_idx: (109,)
  > Pickup (Missile Tank)
      Trivial

----------------
Animorphs
Extra - map_name: Sector 151
Extra - room_id: [51]
Extra - minimap_coordinates: [{'x': 6, 'y': 11}, {'x': 7, 'y': 11}]
> Other to Tourian Eastern Hub; Heals? False
  * Layers: default
  * Open Passage to Tourian Eastern Hub/Other to Animorphs
  * Extra - door_idx: (111,)
  > Room Center
      Trivial

> Door to Animorphs Cache; Heals? False
  * Layers: default
  * L0 Hatch to Animorphs Cache/Door to Animorphs
  * Extra - door_idx: (112,)
  > Room Center
      Trivial

> Room Center; Heals? False
  * Layers: default
  > Other to Tourian Eastern Hub
      Any of the following:
          Space Jump
          Hi-Jump and Wall Jump (Beginner)
  > Door to Animorphs Cache
      All of the following:
          Any of the following:
              # Yard (snail)
              All of the following:
                  Charge Beam
                  # Charge Beam Flare can hit through the corner: https://youtu.be/6Stz6EU-Zrc
                  Wave Beam or Knowledge (Intermediate)
              Power Bombs ≥ 2 and Can Use Power Bombs
          Any of the following:
              # Gerubus
              Screw Attack
              Missiles ≥ 15 and 10+ DMG Missiles
              Missiles ≥ 5 and 45 DMG Missiles
          Any of the following:
              # Golden Zebesian
              Charge Beam or Screw Attack
              Missiles ≥ 15 and 10+ DMG Missiles
              Missiles ≥ 5 and 45 DMG Missiles

----------------
Animorphs Cache
Extra - map_name: Sector 152
Extra - room_id: [52]
Extra - minimap_coordinates: [{'x': 8, 'y': 11}]
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 24; Category? Minor
  * Extra - area: 1
  * Extra - room: 51
  * Extra - blockx: 13
  * Extra - blocky: 7
  * Extra - infant_weight: 0.4
  > Door to Animorphs
      Trivial

> Door to Animorphs; Heals? False
  * Layers: default
  * L0 Hatch to Animorphs/Door to Animorphs Cache
  * Extra - door_idx: (113,)
  > Pickup (Power Bomb Tank)
      Trivial

